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Dead State


Changed night-time behavior: 
You no longer lose the game for staying out past midnight. Instead, nighttime combat penalties are applied after 8 p.m.; staying out past midnight causes the fatigue status; and staying out past 3 a.m. now incurs a -50 morale hit, 50% health loss to all members of the party, and kicks you back to the Shelter. If you?re using horses, they become exhausted and unusable for a couple of days, and if you?re using the car, it breaks and you need to repair it again. (In other words, get your butt back to the Shelter before 3 a.m.!) 

Added a Recycler Upgrade: 
By popular request, you can now build the Recycler Upgrade to break weapons and armor down into parts. This will most likely need balancing work, so make sure to share your feedback with us on the boards and forums. 

Adjusted Healing: 
Based on feedback from the community, the Infirmary is no longer the only way to recover lost maximum HP. Lost max HP now slowly heals naturally with rest in the Shelter at the rate of 1 per hour. Treatment in the Infirmary still offers a much quicker way to get back on your feet, but it is no longer the only way. 

Performed major combat balance pass: 
Including armor, weapons, shields, enemies, and enemy chance to crit. 

Updated level visuals: 
We improved visuals in over 70 levels. 

Updated level loot, combat, and events: 
A number of levels received combat and loot passes, and we even added some more random events. 

Implemented and fixed perk effects: 
New perk effects for Animal Magnetism, Pharmacist, and Gardener were added, and some existing bugged perks were fixed. 

Updated and added icons, portraits, and models 

Added new rare melee weapons and minibosses on multiple maps 

Added more Lore items to various enemies: 
Note: there?s a known bug with the Lore system right now that will be resolved in the next patch. 

Added ability to obtain cats for the Shelter 

Added new Crisis Events